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#OCTANE RENDER VS VRAY PROFESSIONAL#
HD Cache sometime produces artefacts similar to the Vray Light cache, for me it's better to use pure path tracing for perfect results and fine details equal to the ones produced by gpus.Īs regards the glass material I personally don't like it the one computed by Corona, I don't know if it's physical accurate or not. ChairsPhotorealistic RenderThis was a mid 2017 project, I was interested to find out which render is more suitable for my daily professional use. Member List Calendar Mark channels read Forum Chaos Common Chaos Common :: Off-topic If this is your first visit, be sure to check out the FAQ by clicking the link above. PMC and PT on gpus produces more noise than the one generated by the Embree kernel. This kernel (DL+AO) is blazing fast on gpus but most of the time we create interiors where the light has to do a lot of bounces. VRAY is considered the foremost flexible engine because it allows recreating any kind of scene and supports many different tools and plugins, however. With 2 fast workstations with the latest Xeons we can have the same power of 4 Titans.ĭon't buy anymore gpus to do renders except you have to create fast animations using Direct Lightng + Ambient occlusion. I can say that Corona produces fine renders using pure PT+PT
![octane render vs vray octane render vs vray](https://www.c4dzone.com/data/gal/images/Octane_render.jpg)
The scenes were cooked 8 hours with Corona and about 4 with OctaneĤ hours - 2000x1415 Octane for Max render (4xTitans) - PMC kernel 12 bouncesĨ hours - 3507x2480 Corona (2xXeons E5-2660 2.2Ghz) - Progressive PT-PT 12 bounces (raydepth and pt samples) Not all materials were translated with exactly the same parameters because the two engines are pretty different and I have to learn Corona. Table of Contents: br>Chapter 1: Introduction to Autodesk 3ds Max 2017 br>Chapter 2: primitive objects-i br>Chapter 3: primitive objects-ii br>Chapter 4: Working with splines-i br>Chapter 5: Working with splines-ii br>Chapter 6: lofting, twisting, and Deforming objects br>Chapter 7: material editor: creating materials br>Chapter 8: material editor: texture maps-i br>Chapter 9: material editor: texture maps-ii br>Chapter 10: material editor: controlling texture maps br>Chapter 11: material editor: Miscellaneous materials br>Chapter 12: interior lighting-i br>Chapter 13: interior lighting-ii br>Chapter 14: animation basics br>Chapter 15: complex animation br>Chapter 16: rendering br>Chapter 17: creating walkthrough index.I'm testing a scene that I've created in Max and rendered with Octane.
![octane render vs vray octane render vs vray](http://www.ronenbekerman.com/wp-content/uploads/2016/08/09-unbiasedGPUrenderingPart1and2-FStorm.jpg)
The chapters are structured in pedagogical sequence that makes this text book very effective in learning the features and capabilities of the software. In this textbook, the author emphasizes on the 3D modeling and animation techniques that improve the productivity and efficiency of the users. This textbook that introduces the readers to 3ds Max 2018, The world’s leading animation and 3D modeling package. Competitive And Academic Examinations Books.
![octane render vs vray octane render vs vray](https://i.ytimg.com/vi/gOrPKz1SlYE/maxresdefault.jpg)